Scenic Tour: Pont Senni

This is one of my older projects for Legacy: Dark Age of Britain, a Neverwinter Nights 2 PW/Campaign server. Unlike your typical sword and sorcery fantasy setting, Legacy is a set in a loose adaptation of Arthurian Wales. They’ve (quite successfully) blended historical events with a more mythical and fantastical world.

Unfortunately, staff apathy and questionable decision making have taken the server down a dark path. They’ve broken from the persistent world model and instead are using the module to run campaigns. It might have been a radical idea, but their players have long since fled.

Pont Senni, or Sennybridge as it’s known today, is a small village near Brecon, in what was then the Kingdom of Powys. For the purposes of Legacy’s setting, it’s actually being held by the neighboring Kingdom of Ceredigion, which recently conquered the village.

The idea behind this little outdoor biergarten was to provide players associated Pont Senni a communal gathering area.

BiergartenA view of Pont Senni’s little market, with a few houses by the path and alongside the ridge in the distance. One of the entrances to Pont Senni’s Council Hall is in the right of the shot.

MarketHere we have a few views of the small creek running south through Pont Senni. Interestingly, the Neverwinter Nights 2 toolset doesn’t support water running on an incline, as depicted here. The game fully supports it though, so through a little jiggery-pokery, it’s possible to implement.

Stream WatchtowerA shrine built to Don, The Allmother, a goddess of the Dryw faith is located to the northwest of the village, bordering a small lake.

DonFinally we have a shot of the sun setting over the small lake west of the village. I always like to add some outskirts to more urban areas, as it makes villages and cities feel more a part of the world. Observant readers might recognize the blog’s header.

Sennybridge SunsetI hope you enjoyed the tour, as I certainly enjoyed working on this project. I learned a lot about making open spaces seem interesting. By blending different textures and grass you can do a lot to make a field or a hill or a mountain slope feel more natural. Nature doesn’t tend to repeat itself regularly, and computers definitely favor it. It’s a battle to wrest the former from the latter.

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